Frederico Carneiro

About Me

Frederico Carneiro

Art Lead · Senior Environment, Level & 3D Artist

I direct and build the look of real-time game worlds, and the tools that make them.

9+ years in AA/AAA development, 5+ leading art teams. Hands-on from blockout to final lighting and polish across environments, level art, weapons and 3D, with deep Unreal Engine 5 expertise. I define visual direction, build the pipelines teams ship on, and keep visual quality and performance inseparable.

Experience

11 Bit Studios

  1. Mar 2026Jul 2026 – present

    Freelance 3D, Tech & Environment Art

Sperasoft

  1. Apr – Jul 2026

    Senior Level Artist

    Contract · AAA project under NDA

Reikon Games

  1. Jun 2023 – Dec 2025

    Associate Art Director

    Lead Environment Artist

    Principal Level Artist

    Lead Weapon Artist

  2. Oct 2021 – Jun 2023

    Lead 3D Artist

  3. Mar 2020 – Dec 2021

    Lead Prop Artist

  4. Nov 2018 – Feb 2020

    3D Artist

UNIT9

  1. 2018

    3D Artist

SwingDev

  1. 2017 - 2018

    3D Artist

    From internship

Freelance

  1. 2014 - 2017

    3D, web, photo & video

Metal Eden - interior environment

Metal Eden · Art Direction

Leadership & Direction

From solo artist to directing the look across a 30+ artist team.

At Reikon Games I took on leadership across multiple disciplines: visual direction, efficient art pipelines, and growing artists, all while staying hands-on in production.

01

Associate Art Director

Visual direction, with the Art Director, across the whole game.

  • Defined and maintained the overall visual direction alongside the Art Director.
  • Held artistic consistency across environments, props, weapons, VFX and animation.
  • Reviewed and gave feedback to a team of 30+ artists.
  • Balanced hands-on production with direction.

02

Lead 3D Artist

Built and led the 3D art team from a solo role.

  • Led a 3D art team of 6, scaled up from working solo.
  • Mentored artists with regular feedback and reviews.
  • Set quality benchmarks and style guides.
  • Planned and ran sprints for the team.

03

Lead Environment Art

Directed environment art across every map.

  • Directed environment art across all game maps.
  • Built modular workflows and asset libraries.
  • Balanced quality against real-time performance budgets.
  • Worked closely with level and gameplay design.

04

Lead Weapon Art

Owned the weapon pipeline, concept to in-engine.

  • Owned the weapon pipeline from concept to in-engine.
  • Coordinated concept, gameplay, VFX, animation, tech art and production.
  • Defined weapon art standards.
  • Personally delivered weapon assets.

Hiring & Team Scaling

Helped build the art team from 6 to 30+.

I helped scale Reikon's art department from a small team to full production: reviewing portfolios, running art tests and interviewing, then mentoring new hires into the studio's standards.

8+
Years of experience
6
Artists led as Lead 3D
30+
Art team at peak
30 120
Studio growth

Mentorship & Development

Let's work together.

Open to new opportunities and collaborations. Available now.