11 Bit Studios
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Mar 2026Jul 2026 – present
Freelance 3D, Tech & Environment Art
About Me
Art Lead · Senior Environment, Level & 3D Artist
I direct and build the look of real-time game worlds, and the tools that make them.
9+ years in AA/AAA development, 5+ leading art teams. Hands-on from blockout to final lighting and polish across environments, level art, weapons and 3D, with deep Unreal Engine 5 expertise. I define visual direction, build the pipelines teams ship on, and keep visual quality and performance inseparable.
Mar 2026Jul 2026 – present
Freelance 3D, Tech & Environment Art
Apr – Jul 2026
Senior Level Artist
Contract · AAA project under NDA
Jun 2023 – Dec 2025
Associate Art Director
Lead Environment Artist
Principal Level Artist
Lead Weapon Artist
Oct 2021 – Jun 2023
Lead 3D Artist
Mar 2020 – Dec 2021
Lead Prop Artist
Nov 2018 – Feb 2020
3D Artist
2018
3D Artist
2017 - 2018
3D Artist
From internship
2014 - 2017
3D, web, photo & video
Metal Eden · Art Direction
Leadership & Direction
At Reikon Games I took on leadership across multiple disciplines: visual direction, efficient art pipelines, and growing artists, all while staying hands-on in production.
01
Visual direction, with the Art Director, across the whole game.
02
Built and led the 3D art team from a solo role.
03
Directed environment art across every map.
04
Owned the weapon pipeline, concept to in-engine.
Hiring & Team Scaling
I helped scale Reikon's art department from a small team to full production: reviewing portfolios, running art tests and interviewing, then mentoring new hires into the studio's standards.
Mentorship & Development
Open to new opportunities and collaborations. Available now.