Metal Eden - interior environment

Frederico Carneiro

I build the worlds games ship in, from grey-box to the final shot.

Art Lead · Senior Environment, Level & 3D Artist

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Metal Eden - sci-fi industrial environment

01 / 05

Metal Eden

Associate Art Director · Reikon Games · 2025

Ruiner 2 - cyberpunk street environment

02 / 05

Ruiner 2

Environment & Level Art · Reikon Games

MAKINA - sci-fi environment built in-engine in UE5

03 / 05

MAKINA

UE5 plugin · Skobel Production

NodeStrand - the community library of free UE5 materials, browsable by category

04 / 05

NodeStrand

UE5 material platform

General art - selected environment and prop work

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General Art

Selected work · Environments, weapons, 3D

What I make

I make the worlds a game is remembered for.

Art lead and senior environment & level artist. 9+ years across AA and AAA production in Unreal Engine 5, 5+ years leading teams.

Metal Eden, Ruiner 2, Reikon Games, 11 Bit Studios, Sperasoft, 9+ years, MAKINA, NodeStrand, Unreal Engine 5

Frederico Carneiro

About

9+ years making the look of real-time game worlds, and leading the art teams behind them.

Craft

Hands-on environments, weapons, concept and 3D art in Unreal Engine 5, built to real-time performance budgets.

Direction

Set the visual direction and helped grow the art team from 6 to 30+.

Initiative

Creating MAKINA and NodeStrand, tools built to speed up art and game development.

More about me ↗

Open to work · available now

Let's build a world worth looking at.

Usually within a day · Warsaw, Poland

Curriculum Vitae
Frederico Carneiro

Frederico Carneiro

Art Lead · Senior Environment, Level & 3D Artist

hello@fredcarneiro.com Warsaw, Poland

About

Art lead and senior artist with 9+ years in AA/AAA development, 5+ leading art teams. Hands-on from blockout to final lighting across environments, level art, weapons and 3D in Unreal Engine 5. I define visual direction, build the pipelines teams ship on, and keep quality and performance inseparable. Creator of MAKINA, co-founder of NodeStrand.

Work Experience

11 bit studios Mar 2026 · Aug 2026 - present

Freelance 3D, Tech & Environment Art

Warsaw, Poland | Returning client

  • Freelance environment, 3D and tech art support across two engagements.
Sperasoft Apr 2026 - Jul 2026

Senior Level Artist

Warsaw, Poland | Contract · AAA project under NDA

  • Level art on an unannounced AAA title, working to an established studio pipeline.
Reikon Games Nov 2018 - Dec 2025

Warsaw, Poland | 7 years 2 months

  • Delivered high-quality 3D assets across environments, props, and weapons for a shipped AA title.
  • Defined and owned hard-surface production pipelines, ensuring consistent quality and efficient workflows.
  • Created assets from concept through high-poly, low-poly, UV, texturing, to final in-engine implementation.
  • Collaborated with tech art to develop optimized material systems and asset standards.
  • Drove performance optimization across 3D content for target platforms.
Associate Art Director Jun 2023 - Dec 2025
Principal Level Artist · Lead Environment Artist Jun 2023 - Dec 2025
Lead Weapon Artist Mar 2022 - Dec 2025
Lead 3D Artist Oct 2021 - Jun 2023
Lead Prop Artist Mar 2020 - Dec 2021
3D Artist Nov 2018 - Feb 2020
UNIT9 Jun 2018 - Oct 2018

3D Artist

Warsaw, Poland

  • Created 3D assets for interactive digital experiences and mobile games.
Swing Development (SwingDev) Feb 2017 - Apr 2018

3D Artist / Junior 3D Artist

Warsaw, Poland

  • Developed 3D assets and environments for various client projects
  • Progressed from internship to full 3D Artist role
Freelancer Nov 2016 - Jan 2017

3D Artist

Porto, Portugal

Freelancer Jan 2014 - Mar 2016

Webdesign, Photography, Video

Portugal

  • Created WordPress and Joomla websites for clients
  • Photography and professional photo retouching
  • Corporate video production and editing

Projects

Shipped title

Metal Eden

  • Served as Associate Art Director, contributing to visual direction while remaining hands-on in production
  • Held the visual standard across an art team that grew from 30 to over 120, led the weapons art team, and ran the reviews and shared workflows that kept the look coherent
  • Delivered weapons, props, and environment assets, along with the pipelines and quality standards behind them
Metal Eden

Vertical slice

Ruiner 2

  • Co-defined the art direction and produced the visual art with one other artist: environment and level art across every map in the slice
  • Carried the demo from pre-production to a full playable vertical slice, including the main city hub level, environment shaders and VFX
Ruiner 2
MAKINA UE5 editor plugin · 0.9.2 beta
  • Creator of MAKINA: I created everything in the tool, from concept and system design through to the shipped beta
  • A UE5 editor plugin for environment art, built to keep the whole production process in-engine. In beta across UE 5.6-5.8
NodeStrand UE5 material platform · live
  • Co-founder: copy a material or blueprint out of UE5, share the link, paste it straight back in
  • Free community library of UE5 materials, built to remove the setup cost of sharing engine content

Tech Stack

Software

BlenderZBrushSubstance PainterUnreal Engine 53D CoatPhotoshop

Specializations

Hard Surface ModelingOrganic SculptingPBR TexturingHigh-to-Low Poly WorkflowUV MappingReal-time Asset Creation

Technical

BlueprintsUE5 Editor ToolingTool & Pipeline DesignPerforceGit

Additional Skills

Pipeline DevelopmentAsset OptimizationTeam CollaborationMentoring

Education

Multimedia Communication Technologies 2014 - 2017

Instituto Universitario da Maia - ISMAI, Portugal

Bachelor's Degree in Design (Exchange) 2015 - 2016

Baltic International Academy, Riga, Latvia

Technological Specialization Course 2013 - 2014

Instituto Universitario da Maia - ISMAI, Portugal

Languages

Portuguese

Native

English

Proficient

Polish

Elementary