Metal Eden - interior environment

Frederico Carneiro

I build the worlds games ship in, from grey-box to the final shot.

Art Lead · Senior Environment, Level & 3D Artist

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Metal Eden - sci-fi industrial environment

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Metal Eden

Associate Art Director · Reikon Games · 2025

Ruiner 2 - cyberpunk street environment

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Ruiner 2

Environment & Level Art · Reikon Games

MAKINA - sci-fi environment built in-engine in UE5

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MAKINA

UE5 plugin · Skobel Production

NodeStrand - the community library of free UE5 materials, browsable by category

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NodeStrand

UE5 material platform

General art - selected environment and prop work

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General Art

Selected work · Environments, weapons, 3D

What I make

I make the worlds a game is remembered for.

Art lead and senior environment & level artist. 9+ years across AA and AAA production in Unreal Engine 5, 5+ years leading teams.

Metal Eden, Ruiner 2, Reikon Games, 11 Bit Studios, Sperasoft, 9+ years, MAKINA, NodeStrand, Unreal Engine 5

Frederico Carneiro

About

9+ years making the look of real-time game worlds, and leading the art teams behind them.

Craft

Hands-on environments, weapons, concept and 3D art in Unreal Engine 5, built to real-time performance budgets.

Direction

Set the visual direction and helped grow the art team from 6 to 30+.

Initiative

Creating MAKINA and NodeStrand, tools built to speed up art and game development.

More about me ↗

Open to work · available now

Let's build a world worth looking at.

Usually within a day · Warsaw, Poland