Reikon Games · Vertical Slice · UE5
Ruiner 2
Associate Art Director · Environment & Level Art
← Back to workAbout the project
My responsibilities & scope
Five disciplines, one vertical slice.
- Art Direction
Co-defined the art direction and visual language with the Art Director.
- Environment & Level
Co-created level and environment art across all maps.
- Level Design
Designed the main city hub level, shaping composition and gameplay flow.
- Shaders
Built environment shader workflows and authored key shaders (water, fog, atmosphere).
- VFX & Animation
Delivered VFX and interactive animations for combat and environment feedback.
Challenges
Keep the soul of RUINER, with a fraction of the team.
Keep RUINER's distinct art direction and atmosphere intact while translating it into Unreal Engine 5 at higher fidelity.
A minimal core team and a tight timeline demanded a focused, efficient approach.
An in-engine, shader-driven workflow, most environments kitbashed from reusable assets to keep a small team fast.
In-engine · Unreal Engine 5
Environments
Environment art across the slice, composition, lighting and atmosphere holding RUINER's look at higher fidelity.
Ruiner 2 · In-engine environment