Ruiner 2 - cyberpunk street environment

Reikon Games · Vertical Slice · UE5

Ruiner 2

Associate Art Director · Environment & Level Art

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About the project

Ruiner 2 was a short, focused vertical slice: define the art direction and deliver three representative maps that set the game's visual and gameplay foundation.

Ruiner 2 - announce trailer
Ruiner 2 · Announce trailer
5 Months
In production
10+
Developers, total team
4
Artists, art team
UE5
Engine

My responsibilities & scope

Five disciplines, one vertical slice.

Challenges

Keep the soul of RUINER, with a fraction of the team.

01 / Identity

Keep RUINER's distinct art direction and atmosphere intact while translating it into Unreal Engine 5 at higher fidelity.

02 / Constraints

A minimal core team and a tight timeline demanded a focused, efficient approach.

03 / Approach

An in-engine, shader-driven workflow, most environments kitbashed from reusable assets to keep a small team fast.

In-engine · Unreal Engine 5

Environments

Environment art across the slice, composition, lighting and atmosphere holding RUINER's look at higher fidelity.

Ruiner 2 - industrial environment with warm lighting

Ruiner 2 · In-engine environment

Ruiner 2 - cyberpunk bridge with neon signs
Ruiner 2 - market street with warm lighting
Ruiner 2 - neon-lit shops and street scene
Ruiner 2 - industrial environment with warm lighting
Ruiner 2 - neon street scene