Frederico Carneiro
Art Lead · Senior Environment, Level & 3D Artist
About
Art lead and senior artist with 9+ years in AA/AAA development, 5+ leading art teams. Hands-on from blockout to final lighting across environments, level art, weapons and 3D in Unreal Engine 5. I define visual direction, build the pipelines teams ship on, and keep quality and performance inseparable. Creator of MAKINA, co-founder of NodeStrand.
Work Experience
Freelance 3D, Tech & Environment Art
Warsaw, Poland | Returning client
- Freelance environment, 3D and tech art support across two engagements.
Senior Level Artist
Warsaw, Poland | Contract · AAA project under NDA
- Level art on an unannounced AAA title, working to an established studio pipeline.
Warsaw, Poland | 7 years 2 months
- Delivered high-quality 3D assets across environments, props, and weapons for a shipped AA title.
- Defined and owned hard-surface production pipelines, ensuring consistent quality and efficient workflows.
- Created assets from concept through high-poly, low-poly, UV, texturing, to final in-engine implementation.
- Collaborated with tech art to develop optimized material systems and asset standards.
- Drove performance optimization across 3D content for target platforms.
3D Artist
Warsaw, Poland
- Created 3D assets for interactive digital experiences and mobile games.
3D Artist / Junior 3D Artist
Warsaw, Poland
- Developed 3D assets and environments for various client projects
- Progressed from internship to full 3D Artist role
3D Artist
Porto, Portugal
Webdesign, Photography, Video
Portugal
- Created WordPress and Joomla websites for clients
- Photography and professional photo retouching
- Corporate video production and editing
Projects
Shipped title
Metal Eden
- Served as Associate Art Director, contributing to visual direction while remaining hands-on in production
- Held the visual standard across an art team that grew from 30 to over 120, led the weapons art team, and ran the reviews and shared workflows that kept the look coherent
- Delivered weapons, props, and environment assets, along with the pipelines and quality standards behind them
Vertical slice
Ruiner 2
- Co-defined the art direction and produced the visual art with one other artist: environment and level art across every map in the slice
- Carried the demo from pre-production to a full playable vertical slice, including the main city hub level, environment shaders and VFX
- Creator of MAKINA: I created everything in the tool, from concept and system design through to the shipped beta
- A UE5 editor plugin for environment art, built to keep the whole production process in-engine. In beta across UE 5.6-5.8
- Co-founder: copy a material or blueprint out of UE5, share the link, paste it straight back in
- Free community library of UE5 materials, built to remove the setup cost of sharing engine content
Tech Stack
Software
Specializations
Technical
Additional Skills
Education
Instituto Universitario da Maia - ISMAI, Portugal
Baltic International Academy, Riga, Latvia
Instituto Universitario da Maia - ISMAI, Portugal
Languages
Portuguese
Native
English
Proficient
Polish
Elementary