Metal Eden - sci-fi industrial environment

Reikon Games · Deep Silver · UE5 · 2025

Metal Eden

Associate Art Director Lead Environment Artist · Principal Level Artist · Lead Weapon Artist

← Back to work

About the project

Metal Eden is a AA sci-fi FPS from Reikon Games, built in Unreal Engine 5: dense, high-velocity combat spaces that have to stay readable and cohesive at speed.

The art direction drew on Akira, Ghost in the Shell and Metal Gear Solid, shaped into a fresh, coherent visual language. I co-defined it and held it across the whole production.

Visit the Metal Eden site ↗
Metal Eden · Gameplay trailer
3+ Years
In production
120+
Developers, total team
30+
Artists, art team
UE5
Engine

My responsibilities & scope

Six disciplines, one production.

Challenges

Three problems shaped the whole production.

01 / Scale

The team grew from around 30 to over 120 during active production. Holding one visual standard across that took clear direction, shared workflows and constant review.

02 / Style

An industrial hard-surface sci-fi look few of the team had shipped before. I set the standards and guided them into a coherent style.

03 / Performance

Dense geometry, many on-screen assets and fast movement made performance critical. I drove aggressive optimization of environments and levels for console and lower-end PC.

My contributions

All of the work below was created or led by me.

01 / 03

Level & Environment Art

Level art from blockout to final polish across multiple maps: composition, lighting, mood, color and the final detail pass.

Metal Eden - environment beauty shot

Metal Eden · Environment

Metal Eden - environment interior
Metal Eden - environment interior

02 / 03

Weapon Art

Created the weapon assets, built the weapon pipeline with the tech team, and led the weapons art team. Complex hero weapons and first-person arms, taken from blockout to final in-game.

Metal Eden - weapon and first-person arms

Metal Eden · Weapons

03 / 03

3D Art

Set the hard-surface direction and delivered assets from concept to final in-game, establishing the pipeline alongside the tech team.

Metal Eden - hard-surface props

Metal Eden · 3D Art

Metal Eden - prop assets
Metal Eden - prop assets

What the press said

Visually impressive. (TechRadar) Absolutely gorgeous to look at. (TechRadar) Dazzling presentation. (Niche Gamer) Impressive visuals and art direction. (Niche Gamer) Genuinely stunning vibe. (GamingBolt) One of the better looking games this year. (DLH.net) Looks amazing. (Niche Gamer) A lot to appreciate about the art direction. (GamingBolt) Enemy and gun designs stand out. (VGChartz) The art team deserves full praise. (G Style Magazine) Environments drip with detail. (G Style Magazine)

Curriculum Vitae
Frederico Carneiro

Frederico Carneiro

Art Lead · Senior Environment, Level & 3D Artist

hello@fredcarneiro.com Warsaw, Poland

About

Art lead and senior artist with 9+ years in AA/AAA development, 5+ leading art teams. Hands-on from blockout to final lighting across environments, level art, weapons and 3D in Unreal Engine 5. I define visual direction, build the pipelines teams ship on, and keep quality and performance inseparable. Creator of MAKINA, co-founder of NodeStrand.

Work Experience

11 bit studios Mar 2026 · Aug 2026 - present

Freelance 3D, Tech & Environment Art

Warsaw, Poland | Returning client

  • Freelance environment, 3D and tech art support across two engagements.
Sperasoft Apr 2026 - Jul 2026

Senior Level Artist

Warsaw, Poland | Contract · AAA project under NDA

  • Level art on an unannounced AAA title, working to an established studio pipeline.
Reikon Games Nov 2018 - Dec 2025

Warsaw, Poland | 7 years 2 months

  • Delivered high-quality 3D assets across environments, props, and weapons for a shipped AA title.
  • Defined and owned hard-surface production pipelines, ensuring consistent quality and efficient workflows.
  • Created assets from concept through high-poly, low-poly, UV, texturing, to final in-engine implementation.
  • Collaborated with tech art to develop optimized material systems and asset standards.
  • Drove performance optimization across 3D content for target platforms.
Associate Art Director Jun 2023 - Dec 2025
Principal Level Artist · Lead Environment Artist Jun 2023 - Dec 2025
Lead Weapon Artist Mar 2022 - Dec 2025
Lead 3D Artist Oct 2021 - Jun 2023
Lead Prop Artist Mar 2020 - Dec 2021
3D Artist Nov 2018 - Feb 2020
UNIT9 Jun 2018 - Oct 2018

3D Artist

Warsaw, Poland

  • Created 3D assets for interactive digital experiences and mobile games.
Swing Development (SwingDev) Feb 2017 - Apr 2018

3D Artist / Junior 3D Artist

Warsaw, Poland

  • Developed 3D assets and environments for various client projects
  • Progressed from internship to full 3D Artist role
Freelancer Nov 2016 - Jan 2017

3D Artist

Porto, Portugal

Freelancer Jan 2014 - Mar 2016

Webdesign, Photography, Video

Portugal

  • Created WordPress and Joomla websites for clients
  • Photography and professional photo retouching
  • Corporate video production and editing

Projects

Shipped title

Metal Eden

  • Served as Associate Art Director, contributing to visual direction while remaining hands-on in production
  • Held the visual standard across an art team that grew from 30 to over 120, led the weapons art team, and ran the reviews and shared workflows that kept the look coherent
  • Delivered weapons, props, and environment assets, along with the pipelines and quality standards behind them
Metal Eden

Vertical slice

Ruiner 2

  • Co-defined the art direction and produced the visual art with one other artist: environment and level art across every map in the slice
  • Carried the demo from pre-production to a full playable vertical slice, including the main city hub level, environment shaders and VFX
Ruiner 2
MAKINA UE5 editor plugin · 0.9.2 beta
  • Creator of MAKINA: I created everything in the tool, from concept and system design through to the shipped beta
  • A UE5 editor plugin for environment art, built to keep the whole production process in-engine. In beta across UE 5.6-5.8
NodeStrand UE5 material platform · live
  • Co-founder: copy a material or blueprint out of UE5, share the link, paste it straight back in
  • Free community library of UE5 materials, built to remove the setup cost of sharing engine content

Tech Stack

Software

BlenderZBrushSubstance PainterUnreal Engine 53D CoatPhotoshop

Specializations

Hard Surface ModelingOrganic SculptingPBR TexturingHigh-to-Low Poly WorkflowUV MappingReal-time Asset Creation

Technical

BlueprintsUE5 Editor ToolingTool & Pipeline DesignPerforceGit

Additional Skills

Pipeline DevelopmentAsset OptimizationTeam CollaborationMentoring

Education

Multimedia Communication Technologies 2014 - 2017

Instituto Universitario da Maia - ISMAI, Portugal

Bachelor's Degree in Design (Exchange) 2015 - 2016

Baltic International Academy, Riga, Latvia

Technological Specialization Course 2013 - 2014

Instituto Universitario da Maia - ISMAI, Portugal

Languages

Portuguese

Native

English

Proficient

Polish

Elementary