Metal Eden - sci-fi industrial environment

Reikon Games · Deep Silver · UE5 · 2025

Metal Eden

Associate Art Director Lead Environment Artist · Principal Level Artist · Lead Weapon Artist

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About the project

Metal Eden is a AA sci-fi FPS from Reikon Games, built in Unreal Engine 5: dense, high-velocity combat spaces that have to stay readable and cohesive at speed.

The art direction drew on Akira, Ghost in the Shell and Metal Gear Solid, shaped into a fresh, coherent visual language. I co-defined it and held it across the whole production.

Visit the Metal Eden site ↗
Metal Eden · Gameplay trailer
3+ Years
In production
120+
Developers, total team
30+
Artists, art team
UE5
Engine

My responsibilities & scope

Six disciplines, one production.

Challenges

Three problems shaped the whole production.

01 / Scale

The team grew from around 30 to over 120 during active production. Holding one visual standard across that took clear direction, shared workflows and constant review.

02 / Style

An industrial hard-surface sci-fi look few of the team had shipped before. I set the standards and guided them into a coherent style.

03 / Performance

Dense geometry, many on-screen assets and fast movement made performance critical. I drove aggressive optimization of environments and levels for console and lower-end PC.

My contributions

All of the work below was created or led by me.

01 / 03

Level & Environment Art

Level art from blockout to final polish across multiple maps: composition, lighting, mood, color and the final detail pass.

Metal Eden - environment beauty shot

Metal Eden · Environment

Metal Eden - environment interior
Metal Eden - environment interior

02 / 03

Weapon Art

Created the weapon assets, built the weapon pipeline with the tech team, and led the weapons art team. Complex hero weapons and first-person arms, taken from blockout to final in-game.

Metal Eden - weapon and first-person arms

Metal Eden · Weapons

03 / 03

3D Art

Set the hard-surface direction and delivered assets from concept to final in-game, establishing the pipeline alongside the tech team.

Metal Eden - hard-surface props

Metal Eden · 3D Art

Metal Eden - prop assets
Metal Eden - prop assets

What the press said

Visually impressive. (TechRadar) Absolutely gorgeous to look at. (TechRadar) Dazzling presentation. (Niche Gamer) Impressive visuals and art direction. (Niche Gamer) Genuinely stunning vibe. (GamingBolt) One of the better looking games this year. (DLH.net) Looks amazing. (Niche Gamer) A lot to appreciate about the art direction. (GamingBolt) Enemy and gun designs stand out. (VGChartz) The art team deserves full praise. (G Style Magazine) Environments drip with detail. (G Style Magazine)